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Honey Elevators - Admin Panel - Job Restrictions - Multi-Framework

ESX QBCore QBox Standalone

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Honey Elevators is a premium, drop-in elevator system for FiveM — framework-agnostic, fully configurable, and managed entirely from an in-game admin panel. One resource, three frameworks, zero SQL imports.

✨ Highlights

  • Multi-framework — auto-detects ESX, QBCore & QBox (also runs standalone).
  • Auto database — tables are created on first start. No SQL import, no migrations.
  • 9 languages — EN, ES, PT, FR, DE, IT, PL, TR, NL, switchable live.
  • Native sounds — no audio files required.

🛗 Elevators

  • Up to 8 floors per elevator — captured by walking to each one and pressing E.
  • Job restrictions — lock an elevator to one or more jobs from your framework, with per-grade control.
  • Maintenance mode — lock any elevator instantly, synced to everyone.
  • Live edit — rename, re-capture floors or fine-tune coordinates without losing data.

🎨 UI / Experience

  • In-game admin panel — create, edit, lock, delete and teleport with one command.
  • Live appearance editor — accent color picker, button shape (round / square) and glow intensity.
  • Real-time preview — see your changes on the actual player buttons.
  • 6 interaction modes — marker, textui, text3d, ox_target, qb-target or your own custom code.

🔒 Security & Performance

  • Server-authoritative — every action (permissions, jobs, proximity) is validated server-side.
  • Anti-cheat teleport — players are blocked if they request a teleport from outside the elevator's range.
  • Rate-limited events — built-in protection against client-side spam.
  • Optimized — proximity loop sleeps when no one is nearby, idle around 0.00 ms.

⚙️ Requirements

  • oxmysql — required (must start before honey_elevators).
  • ox_lib — optional (prettier textui mode).
  • ox_target / qb-target — optional (only for target / qtarget modes).

💬 Support

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